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MARCUS RUSSELL

Resume and Game Development Portfolio
dexlab-chess


DEXTER'S LABORATORY: CHESS CHALLENGE

Dexter's Laboratory: Chess Challenge is a board game-styled video game developed by Virtucraft and published by BAM! Entertainment for the Game Boy Advance. It is based on Dexter's Laboratory and the 1988 game Battle Chess.

I worked on the background graphics for the game, which includes the chess boards, battle scene backgrounds and all the front-end graphical components. In addition I provided a number of the battle animation cut-scenes.

rocky

ROCKY

Rocky is a fighting video game published by Rage Software and released in 2002. The game is based on the Rocky movies. In the game the player controls Rocky Balboa on his journey from a club fighter, facing opponents like Spider Rico, until his championship bout against Apollo Creed and beyond.

I created the front-end artwork for menus, fonts, logos, cut-scenes and various icons and HUD components.

dexlab-deesaster


DEXTER'S LABORATORY: DEESASTER STRIKES

Dexter's Laboratory: Deesaster Strikes! is a 2001 action-adventure video game for the Game Boy Advance based on the Cartoon Network animated series Dexter's Laboratory. It was released in North America on September 26, 2001, and in the PAL region on November 2, 2001.

Responsible for all front-end artwork, including menus, fonts, logos, backgrounds and HUD. I also created various tilesets and animations for a number of game levels, enemies and graphical fx. 

sam-jack

SAMURAI JACK - THE AMULET OF TIME

Samurai Jack: The Amulet of Time is an action video game developed by British studio Virtucraft and published by BAM! Entertainment for the Game Boy Advance. Based on the animated Cartoon Network series Samurai Jack.

I helped complete some of the end game sequence animations, weapons HUD icons and am responsible for the front-end work and cut-scene sequences.

thunderbirds-gbc


THUNDERBIRDS

Join International Rescue member, Alan Tracy, and his friends, Fermat and Tin Tin, on a quest to capture escaped, master criminal, The Hood. Thunderbirds received Electronic Boutique's "Game Of The Year" award in 2000.

The game featured 200+ colours on-screen (previously unheard of on the Game Boy Color). I was responsible as lead artist for all game artwork, including high-colour cut-scene imagery. In addition I helped develop the core game design.

mia-hamm

MIA HAMM SOCCER SHOOTOUT

The thrills and excitement of international women's soccer comes to the Game Boy Color with MIA HAMM SOCCER SHOOTOUT. You can play with or against Mia on 31 different international teams. Released in 2000 by Aqua-Pacific.

I was involved with front-end graphics including, title logos, high-colour screens, font production and various icons and flags. Consequently the company used my title header graphics and font for European Super League also on GBC. 

coolbricks

COOL BRICKS

Cool Bricks is a Breakout-style game for the Game Boy Color and released in 1999. Updated for the modern market use the bat and ball to smash all the breakable bricks to complete each level. Feature high-colour screens and an excess of 150 levels.

Responsible for all game graphics, I also assisted with game concept, level design and extensive playtesting.

pinkie


PINKIE

Pinkie is a 2D platform game developed by Data Design Systems and published for the Amiga in 1995. A port of the game was in development for the Super Nintendo but was cancelled before release. An anonymous contributor leaked a playable version of Pinkie SNES. I was responsible for the porting and updating of all game graphics.

x-it

X-IT / ZONKED

X-It is a top-down puzzle game released in 1995 by Psygnosis Software. It was well received given its difference to previous Psygnosis releases.

I am responsible for all game graphics for both the Amiga and PC version of the game.

waterworld

WATERWORLD

Waterworld's vision of a flooded, post-apocalyptic world fared better in a video game than in a noisy mess of a Kevin Costner movie. Waterworld for the Megadrive was canned but did leak in 1995.

I completed all artwork for the menus, front-end artwork, game logos and menus. In addition I created level graphics for a number of game world sections. Alas, due to it being leaked rather than released I have only found one level section online that I can be credited with pixelling (shown below).

sjp-robocod


SUPER JAMES POND - ROBOCOD

In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them.

In the August 1993 issue of the British videogame magazine Game Zone, a review for the NES version of this game was written. This version of the game was never officially released. I was responsible for the graphics for both the Game Boy and NES versions.